IWTP...G!

Nordic Weasel Games

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A game engine and Game Master Emulator for solo and two player games

A original/unique campaign, single session, solo game

12 / PG–13

Made by humans

Posted by admin in role-playing

Description

in digital, pdf format

Blade & Lockpick is a role playing engine written with the following goals:


To present a group-oriented resolution system where the party act as a group, not a collection of individuals.


To provide a universal resolution system that could handle combat, mountaineering and research projects equally well.


To allow an interesting game where one player can easily handle a group of characters.




The dice-pool based system allows a group of characters to pool their skills, abilities and talents against an obstacle or foe and accounts for things like:



  • Large monsters

  • Deception and situational advantages

  • Magic

  • Character skills, raw abilities, masteries and unusual talents


and much more.




Fast.


A complex battle with 4-6 characters on each side can be resolved in minutes instead of an hour, and without being a simple all-or-nothing outcome either.




No game engine would be complete without a character creation system.


In fact, we offer three ways to build interesting, fun characters, neither of which will take more than 5 minutes per character. 




Several systems for improving characters over time, including by experience points, narratively or through a Milestone system, ideally suited for story-driven campaigns.




What if you can't decide what to play? We offer a tool to roll up a random campaign pitch.


Ever thought about doing a Low Fantasy light-hearted Heist adventure? 




Lastly, you get a collection of solo-gaming tools, including an "Oracle" to answer game questions, random event systems, a table for determining the actions of your rivals and enemies and a "Between scenes" system for foiling your best laid plans.




Rather than being a game that can also be used for solo adventures, Blade & Lockpick was written specifically with the needs, concerns and difficulties of the solo gamer in mind.


It is also perfectly suited for those who like to play with a single player and a GM, but who would like to control a group of characters.


Lastly, you can use the system with a conventional gaming group interested in a more group-driven, narrative approach to gaming.


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