IWTP...G!

grayven88

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A one page Solo Hex crawl naval battle game with Enemy movement based on a D6

A original/unique action/adventure, dark, fantasy, Other campaign, grid/hex crawl, single session, solo game

Universal / All ages
Content AdvisoryAdventure; Casual; Dark Fantasy

Made by humans

Posted by admin in role-playing

Description

in digital, pdf format

A one page Solo Hex crawl naval battle game with Enemy movement based on a D6


The Necromantic Navy has arisen. Take your Battleship "The Dreadnaught" and loyal crew to rain devastation upon their unholy souls. Take  4 treasures From the Necro-Ship Bosses.to be strong enough to fight The Undead Kraken and save the seas from its unholy blight.



  • a unique leveling mechanic, defeat monsters/ships gain/raise health points and armor of your battleship, Items level your dice rolls.


 -One sheet Rpg Hexcrawl that is one sided


-Respawning boss ship mechanics


-Super simple enemy movement based on a D6


-D6 based random location encounters


-6 Different Enemy types with different stats, and Mini bosses. Watch out for that ghost.


-Final boss Kraken with a turn based attack that slowly alters the map.


 -NO AI USED!


 -Gameplay lasts 20-40 mins 


 -Easy first SOLO RPG with deep mechanics 


 -Re-playable 


 -only needs a 6 sided die, and pencil or just a pencil


Turn Order


1- Move D6 Hex spaces


2- Roll D6 for location encounter.


D6- 1-3 Fight. Roll D6 for


Enemy type


4 -5 Calm seas


6- Mermaid gives you


a gift roll on the Loot table


3- Resurrected Enemy Movement


4-Unholy Blight-Each turn shade hexs spreading from the Kraken, each one is -1 hp per turn for your ship in the blight. Roll D6, if 4+ No Damage.


Combat is based on a d6 six sided die.


-Roll 1d6 for you and enemy each.


-Add Attack Modifiers ( this is stuff that raises your attack)


-If Higher you/enemy scores a hit. ( if you roll higher than your opponent you win the attack. for example: You roll a 3 and the enemy rolls a 4, you add attack modifiers, you have a 1+ Modifier. The rolls are now 4 vs 4. Since you rolled the same number the player wins, you score an attack.)


-Roll defense D6 with modifiers. If pass, no damage, If fail take 1 damage. ( this is the 6+,5+,4+ etc next to the character, roll a 6 or higher, as you upgrade roll a 5 or higher etc.)


*Doubles you win attack, don't add attack mods.


*2DMG if solid 6 is rolled, no def. Roll. (this is only for the player)


*2DMG if 2X enemy Hp is rolled( this is only for the player)


-On win gain/add 5 ship hull points, On lose Game over, Roll for Loot, if you defeat boss gain his treasure. ( this is how you level your hp, each win adds to your current hp amount, so if you start with 10 hp, lose 2 in battle, and win the battle with 8 hp, you gain 5 from the victory to have 13hp. You gained your health back and an extra hp point.)


Details

Use of AI
none
Playstyle
campaign, grid/hex crawl, single session, solo
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